Proving grounds is a large group project that I took the main lead of working on the overall UI as well as guide the team in most design choices.
To work on this project I had to use Photoshop to create the assets and then arrange the assets to appear on screen the way we want them. Programming the general functionality of the UI was rather difficult at first but grew easier as I quickly learned many technics with blueprint.
However when polishing we found many issues with gameplay feel, impacting UI elements causing us to rearrange them to look better and removing others. A great example of this was the God power selection and the Shop.