Shadow that Pervades
DePaul Originals Studio
I was a Quest Designer on the studio's inaugural title The Shadow That Pervades. It is still in early stages of development, but during my time at the studio, we were able to make strides into turning the concept into a game.
I was a part of a 5 man team that was tasked with creating a underground/sewer area that would connect the first and the second level. We started with a blockout that was approved by Lead Designer Allen Turner. I mostly worked on creating and texturing original assets that the art lead used to populate the space. I also created a quest that would be used to lead the player toward generators that would open up progress through the sewers.